Chapter Two · Live play

Table

Run the session without losing your place. Initiative, conditions, improv generation, and a second-screen player view — all on one page.

when the table is lit and the dice are cast.

The session page during live play.

When the candles burn low and the dice are cast, Table is the only page you need open. A session bar keeps the party at hand; an improv console keeps the unexpected in reach. Whatever the players invent, you catch it in the tome without breaking flow.

The party strip

A persistent strip at the top of the session: title, recording widget, improv console; then one card per player with HP bar, AC, active conditions, concentration flag, death-save tracker, and spell-slot pips. Click a pip to adjust in real time.

Initiative & combat

Roll initiative for every monster straight from its stat block, enter player rolls, and the tracker sorts them. A round counter auto-advances; the active combatant is lit. Below it, a battle map shows tokens you can drag by hand, with movement range drawn from speed.

  • Conditions — stunned, poisoned, frightened — with duration tracking.
  • Concentration — flagged when a casting foe takes damage.
  • HP & temp HP — temporary hit points applied separately, consumed first.
  • Death saves — automatic prompts on a downed player's turn.
  • Areas of effect — cones, spheres, lines, cubes drawn on the grid.
  • Combat log — a running record of damage, saves, and conditions per round.

Improv console

One prompt, and Herald returns a name, a shopkeep, a rumor, a room, a local god. Everything it generates is stored and flagged for Forge review — no idea is lost. Type or voice-trigger.

Talking points

A bullet list of conversation hooks keyed to each NPC's agenda and what they know. Click a hook and Herald writes the full line in the NPC's voice — contextual to the current situation via the event log and the party's reputation.

Show on Screen

From any Table view, push content to the player-facing screen: portraits and known info, monster tokens (no stat blocks), item cards (no curse details), locations (no encounters), fogged maps, initiative order with player HP bars. Players see exactly what you've revealed — never more.

Stream to a second display in person, or to each player's own device for remote tables. The player view carries their own character sheet, party notes, and a filtered quest log.

Event log & reputation

Every consequential moment is recorded against the session and the entities involved. Establishing a relationship between two NPCs, marking a location discovered, shifting a faction's stance — each writes itself into the log, scoped to the active party.

Reputation is per-party: neutral, liked, loved — or disliked, hated, hunted. Events raise and lower it by weight; NPCs behave differently when the party crosses a threshold.

Player view

A simplified, DM-controlled sister-page. Players see their own character sheet, shared party notes, and the content the DM pushes. They edit their own notes; the rest of the chronicle stays hidden until you reveal it.

The wyrm descends — initiative is rolled, the party stands.

The session is closed. Next: bind the chronicle and send it home with your players.

Next — Courier (handouts & exports)

or go back to Forge