A medieval herald sounding his horn, bearing a banner with a big H
Herald.ink

The second pair of hands
every Dungeon Master needs.

I'm Harold, a herald by trade. You'll prep an epic villain fight for weeks, and your players will spend the entire evening haggling with the shopkeeper to buy potions. Ask me while they argue, and by the second counteroffer she has a name and a reason there's only one healing potion left on the shelf. When they come back three sessions later, she'll remember them. Your villain can wait. He's used to it.

Free tier, no card. I speak D&D 5e, Pathfinder 2e, and Call of Cthulhu.

A week in my service

Prep night has company now.

Running a campaign takes more than the night it's played on: there's the Sunday spent stitching the world together, the lunch break lost to naming NPCs, and the drive home spent rehearsing the villain's monologue. I can't replace you, but here is what your week looks like with my help.

Sunday · Prep night

You bring the idea. I bring the ink.

One line from you: "muscle for Noke. half-orc, thick as a post, sent to bring back the sheep." Sheep? Not ship? Ah well. Twenty seconds later he's on the page with a voice, a want, and a greatsword he's unreasonably proud of. You'll strike the secret I gave him and write a better one: one of those collared wolves used to be a man Guz knew, and the two of them never did get on. Which leaves this wolf wanting a page of his own. Send him over and he'll be inked before you've decided why he got turned into one.

Guz

Supporting Cast

Male · Half-orc · Enforcer · Chaotic Neutral

Personality & Acting Signature

Personality

Not a bright fellow, but loyal past the point of sense. Takes violence for the only sensible method, and likes to get his in first. Says exactly what he means.

Voice

Loud and blunt, with no hedging in him, fond of long complicated words picked up from his master that he may or may not understand.

Agenda

Goals & Current Plan

Take back "Master Noke's sheep" alive — of great sent-ee-ment-al value to his master — and haul it home whatever it costs the street it's standing on.

Secrets

Buys off with promises of magical favours when violence looks unprofitable. A quick tongue confuses him, though that mostly just makes him angrier.

Stat Block AC 14HP 67Speed 30 ftWhirling Greatsword +5Humanoid · CR 2

You'll notice the page asks for particular things: a voice, a want, a secret. I've stood behind enough chairs to know each of them is there because some DM, somewhere, got asked exactly that mid-scene and went quiet. I keep the list short and I keep it fixed. A page you can rearrange forever is a page you never finish.

Tuesday · Play night

I stand behind your chair.

Come Tuesday I keep the ledger open beside you: I count the initiative, track the conditions, and fog the map so the party sees only what you've chosen to reveal.

Forget a name mid-scene and I'll slip it to you before anyone notices. And when the villain finally steps out, say the word and his portrait fills the players' screens and hopefully their minds with dread.

What I do at the Table →

  • Talking points
  • In his voice
  • Improvised on the spot

Wednesday · The week after

  • Character sheet
  • Share link

I ride at once.

The story shouldn't stop when the table empties. With your leave I take the minutes, so next session opens with a recap instead of twenty minutes of "wait, who?"

Handouts, printed tokens and maps, share links that open without an account: your players get something to hold between sessions.

Where the Courier rides →

And if you'd rather write every word yourself, I'll hand you the quill gladly: carrying the word was always the better half of the trade. I'll keep the ledger and hold my tongue. Well. Most of it.

Already mid-campaign?

I'll do my homework.

That handwritten session recap crumpled in your bag, your folder of half-finished docs, that one magic wiki you abandoned 6 months ago? Zip everything up and hand it to me. I'll read everything, sort it into people, places and plots, tie the threads between them, and show you what I understood before we add that to your campaign. Then we carry on as if I'd been there since session one.

Start free. I'm ready when you are.

The Free tier runs one campaign with the core modules. No credit card, and your world stays yours whatever you decide later.