Chapter Three · The Courier
Tales are for telling
so I make the rounds.
Say the word and I carry recaps, handouts and maps to your players, on paper or by link, no account needed on their end.
- Markdown
- PDF handout
- Share link
- Print sheet
Free to start, no card.
Wednesday's deliveries
The satchel gets packed the morning after the session. A usual round:
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To: the party's Discord
Last night's recap, as a single link. It opens without an account, no "wait, it wants me to sign up", and it unfurls right in the channel with the portrait showing, like it always belonged there. Add a password or an expiry if the secret's delicate, and the same goes for any handout: an NPC, a map, a page of lore.
-
To: the rogue who missed Tuesday
The recap again, this time as a mercy. One link and they walk in next week knowing what everyone else knows, and the table is spared the retelling.
-
To: your printer
Cut-out token sheets, creature cards printed front and back, maps tiled across A4 or Letter, and character sheets in your campaign's own art style, blank for the table or already filled from my ledger. I'm called Herald.ink for a reason.
-
To: each player
Each one signs in free and finds their side of the story: their character, the party's notes and loot, the quests they've actually found. Your DM notes and unrevealed secrets never make the trip.
-
To: your Obsidian vault
Every entry travels as Markdown with its links turned into wiki links, so the moment you drop the folder in, your graph lights up like a constellation.
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To: your shelf
The whole campaign bound as a book: the chapters you choose, a table of contents, and a layout to taste, classic sourcebook or clean modern page. Worlds this size deserve a spine.
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To: wherever you go next
Everything, any time you like: plain Markdown, printable pages, yours forever. Should you ever leave, I'll pack the satchel myself and hold the door for you.
Still in the wagon
To: every table, everywhere
A marketplace is being packed as we speak: publish your monster packs, location bundles, lore kits or whole campaigns, and install another DM's straight into your world, ready to play and yours to rewrite. The best worlds deserve more than one table.
Chronicle in the satchel, players at the journey's end.
Free to start, no card.